Final Year Project

Platform: Mobile
Engine: Unity 5
Development Language: C#
Team Size: 1
Team Role: Game Designer, Game Programmer, Game Builder.

My final year project at University was “An investigation into multiplayer video-game balance”.

As a result I created a local-multiplayer game in which the goal is to deplete the opponents castles health. Waves of non-player character knights spawn from each players castle and attempt to reach the opposing players, engaging any enemy knights in combat along the way. Players are able to either purchase upgrades to their knights to increase their damage or armour, or to purchase and then upgrade towers for their castle which target and attempt to destroy opponents knights.

My final year dissertation outlining the research conducted and the analysis of results is also available upon request.

Credits:
https://www.assetstore.unity3d.com/en/#!/content/54486
https://www.assetstore.unity3d.com/en/#!/content/13615
https://www.assetstore.unity3d.com/en/#!/content/23699
https://www.assetstore.unity3d.com/en/#!/content/43810
Charles O’Rear – Bliss (Windows XP Background Image)

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